Abstract

Recent research in education during the COVID-19 pandemic has revealed several structural inequalities leading to problematic implementation of teaching and learning programs globally. However, while the use of communication technology has been greatly capitalized to bridge the physical distance between teachers and students, certain subjects such as Physical Education (henceforth PE) poses logistical challenges in terms of implementation since it entails actual development of physical skills on the part of the learner. This reflective piece examined the use of mobile gaming as an alternative to traditional Physical education programs. Specifically, we argue that mobile gaming helps develop peer engagement, critical thinking, and communication skills. On the other hand, challenges such as a need to engage in more physical activities, addiction and access to technology were encountered. 

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.