Abstract

In evolutionary linguistics, experiments using artificial signal spaces are being used to investigate the emergenceof speech structure. These signal spaces need to be continuous, non-discretized spaces from which discrete unitsand patterns can emerge. They need to be dissimilar from—but comparable with—the vocal tract, in order tominimize interference from pre-existing linguistic knowledge, while informing us about language. This is a hardbalance to strike. This article outlines a new approach that uses the Leap Motion, an infrared controller that canconvert manual movement in 3d space into sound. The signal space using this approach is more flexible than signalspaces in previous attempts. Further, output data using this approach is simpler to arrange and analyze. Theexperimental interface was built using free, and mostly open- source libraries in Python. We provide our sourcecode for other researchers as open source.

Highlights

  • In evolutionary linguistics, artificial language learning (ALL) experiments are becoming increasingly commonplace (Scott-Phillips & Kirby, 2010)

  • These experiments have focused on the emergence of structure on a morphosyntactic level using artificial minilanguages composed from small discrete building blocks (e.g., Kirby et al 2008)

  • It does not make sense to initially construct artificial signals from discrete building blocks, as it is the emergence of discrete building blocks, which is of interest

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Summary

Introduction

Artificial language learning (ALL) experiments are becoming increasingly commonplace (Scott-Phillips & Kirby, 2010). Experiments investigating the emergence of combinatorial structure become difficult to design with graphical paradigms, as participants are very familiar with presenting content graphically, both using written language and creating iconic representations via drawing. The use of hand-placement to generate precise auditory feedback is not something that occurs in natural language Both visual and acoustic signaling may help contribute to the ecological validity of experiments using the framework. Different experiments need to be structured in different ways, but for the most part, individual learning, iterated learning and communication experiments have a finite number of possible parts to the experiment They usually need a window to create or reproduce signals, one to recognize signals, and one to provide feedback. The application allows the user to modify the playback rate (see Appendix A.4)

Limitations and further development
Conclusions
Requirements
Packages
Structure of experiments
Transformation of Signals
Manipulation of duration
Client side
Text screens
Signal creation screen
Signal recognition screen
Server side
Meanings
Data output
A.10 Signal recorder
Findings
A.11 Using other sensors
Full Text
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