Abstract

Communicative competence is becoming an important goal of language instruction. Instead of focusing exclusively on the students' knowledge of discrete grammar points which, when inadequately formed, do not necessarily impede communicating a thought, instructors are increasingly emphasizing the students' competence in communicating successfully a thought in the target language. Articles appearing in this journal and others recommend games and role-play, as well as personalizing the language content to the students' own lives to practice communication.' Simulation activities in the form of games and role-play present opportunities for target language use by creating in essence what Hymes called a speech event.2 This paper will explain and examine one such game, or speech event, for use in the German classroom.

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