Abstract
Few studies have considered the use of entertainment activities in teaching foreign languages. The significance of the present study emerges from handling the use of educational entertainment activities as a strategy to improve Saudi university students’ vocabulary learning. The current study aim is to explore the use of entertainment activities in enhancing the students’ vocabulary at Albaha University. A pretest and posttest are administered to a sample of 20 junior students, enrolled in English courses in the College of Science and Arts in Almandaq, as the study participants. A quasi-experimental approach, that involves the study of the experimental group (n=10) and control groups (n=10), applies in the current study. The study uses SPSS to analyze the data. The findings of the study reveal that the use of entertainment activities has a statistically significant impact on improving the students’ vocabulary. Also, they show that entertainment activities in the educational process help to motivate the learner to interact with the educational material and with other learners in the learning situations. Accordingly, it is recommended that increasing the extent of using entertainment activities helps in enhancing the junior students’ vocabulary learning as an effective teaching strategy. In terms of the study findings, It is conclued that the application of the entertainment activities enables teachers and learners to pinpoint such activities in building university students’ vocabulary and other language skills.
Highlights
Vocabulary knowledge plays an important role in language learning
Most of the Saudi junior students, who enrolled in linguistics courses at Albaha University, have poor English vocabulary
This study aimed to explore the use of entertainment activities in enhancing English vocabulary for junior students, who enrolled in linguistics courses, in the College of Science and Arts, in Almandaq, at Albaha University
Summary
Vocabulary knowledge plays an important role in language learning. The language ability of learners will be improved through vocabulary improvement (Linse, 2006). Studies such as those of Al-Ahmadi (2010) and Al-Shehri (2009) have indicated that entertainment and educational games can increase the motivation of the learner This ensures that the interaction of the teaching tools, which is presented in a fun and entertaining way, helps in achieving the desired goals (Habgod & Ainsworth, 2011). Studies such as that of (Liu & Chu, 2010) indicated that the learner’s use of different senses is the key to learning and development. Most scholars and psychologists agreed that games are considered an effective tool for stimulating and developing thinking and learning
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More From: International Journal of Applied Linguistics and English Literature
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