Abstract
In this study, we examined two distributed learning environments that used interactive technology to enhance authenticity in Rich Environments for Active Learning (REALs). One case study used interactive television to connect a rural, an urban, and suburban classes together with community resources in a design education setting. In the second, interactive television was used to support a problem based unit that connected students with internationally recognised experts in engineering. Specific findings from each study are reported, with recommendations for improving each educational model. The authors synthesise the findings from these two studies, finding that interactive television was a useful tool for breaking traditional classroom barriers. Interactive television allowed the instructors to connect students to authentic communities of practice. Implications for how others might use experts in the classroom, and for how we ought to conceptualise technology are explored.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: International Journal of Continuing Engineering Education and Lifelong Learning
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.