Abstract

AbstractPersuasive technology is an established field of research that is applied in various domains. However, creative situations, collaborative, or knowledge-intensive processes are still underrepresented. Numerous established approaches exist for the design of persuasive technology. For this purpose, first applications for inspiration cards are already described in the literature. These serve as a source of inspiration in workshops and facilitate the communication between participants and designers. In this study, inspiration cards were used to facilitate the design of persuasive technology to improve creative situations. Applying a design science research approach, this study developed inspiration cards and a canvas. This artifact consists of 17 technology cards, 49 application cards, nine potentials cards and a canvas to structure the design process. The artifact was evaluated in a workshop in which a persuasive technology to support creative behavior in a creative situation was developed by the participants. The results advance the concept of inspiration cards for the design of persuasive technology, provides tools to better analyze a specific application context, that is, a creative situation, and may help promote the use of persuasive technology in an underrepresented field.KeywordsInspiration cardsPersuasive designCreative situation

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