Abstract

The GridWorld case study is a collection of java classes that simulate a simple world environment. It is available for free from The College Board and is primarily used as a required part of the high school AP Computer Science curriculum. It provides a graphical environment in which students can experiment with different types of objects and observe how programming changes will affect the behavior of those objects. It is also very similar to the Wumpus World described in the commonly-used Intelligence textbook, Artificial Intelligence: A Modern Approach by Stuart Russell and Peter Norvig in chapter 7 describing knowledge-based logical agents. This world is a cave which has rooms with connecting passageways. An agent must find hidden gold while avoiding bottomless pits and a man-eating wumpus. The agent must use senses to gather information and utilize propositional logic to successfully navigate the world. I will present a GridWorld implementation of Wumpus World that I use in my senior-level Intelligence course.

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