Abstract

We describe a system which efficiently simulates physical interactions between a large number of rigid bodies. The intersection tests are very time consuming but by using bounding box hierarchies, a detailed check can usually be avoided between most objects. A method using the automatic construction and maintenance of bounding volume hierarchies is presented which takes O( n log n) time for n objects. Previous methods have made some use of bounding volumes, but little mention of a hierarchy has been made. Using bounding volumes without a hierarchy gives rise to an O(n 2 ) intersection test.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.