Abstract

Visual programming languages (VPLs), such as Scratch and StarLogo TNG, can make computer science education more accessible to everyone. Current researches in the study of using VPLs for educational purposes primarily focus on understanding motivational benefits and computational thinking gains. All these educational VPLs claim to scaffold students learning computational thinking concepts. Although the evaluations show that students may exhibit more enthusiasm, it is not clear what computational thinking concepts are actually learned by students. In this paper, we attempt to develop a visual programs recognition tool for student-created StarLogo TNG simulations which representing the computational thinking concepts implemented by the students. Through collecting student's created projects over time, this visual programs recognition tool can possibly indicate the patterns of computational thinking in science simulations created by StarLogo TNG.

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