Abstract
To develop and test a cognitive therapy game using smart glasses (SiME; Taipei, Taiwan) in an interactive object game. Using the smart glasses as an input device, an interactive object game for cognitive rehabilitation, in which players accomplished a virtual food preparation task by making various choices, was developed. Over the course of 17 sessions, which were divided into baseline, intervention, and maintenance phases, under a multiple baseline design, three participants with different levels of cognitive impairment interacted with the game, and user performance data were collected during the gameplay. Three participants significantly increased their target responses during the intervention phase. In addition, they maintained their virtual food preparation performance after the intervention phase. The developed game can be an effective method for delivering cognitive rehabilitation for a diverse population.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.