Abstract

Avatar-mediated collaboration in virtual environments is becoming more and more prevalent. However, current consumer systems are not suited to fully replicate real-world nonverbal communication. We present a novel avatar system for collaboration in virtual reality, which supports high levels of nonverbal expression by tracking behavior such as body movement, hand gesture, and facial expression. The system was built using camera tracking technology only. Therefore, in contrast to many other high-level tracking systems, it does not require users to wear additional trackers on their bodies. We compared our highly expressive system with a consumer setup extended with two body-worn trackers in a dyadic study. We investigated users’ performance, such as completion time and accuracy, as well as the presence and interpersonal attraction in a virtual charades game using an asymmetric control scheme. The results show that participants interacting with highly expressive avatars felt more social presence and attraction and exhibited better task performance than those interacting with partners represented using low-expressive avatars. Hence, we conclude that virtual reality avatar systems benefit from a higher level of nonverbal expressiveness, which can be achieved without additional body-worn trackers.

Highlights

  • Current virtual reality (VR) technology can enable people to communicate and collaborate in shared virtual environments (SVEs) independently of their geographic locations

  • Avatars play an essential role in social VR, and avatar realism is one of the main factors affecting the sense of presence, interpersonal interactions, and copresence (Steed and Schroeder 2015; Jung and Hughes, 2016; Jung et al, 2017; Jung et al, 2018)

  • 2) We evaluated the effect of different levels of avatar nonverbal expressiveness on communication and collaboration in a shared virtual environment

Read more

Summary

Introduction

Current virtual reality (VR) technology can enable people to communicate and collaborate in shared virtual environments (SVEs) independently of their geographic locations. The quality and efficiency of communication and collaboration in VR, are often impacted by factors, such as virtual environment rendering (Gergle et al, 2013; McVeigh-Schultz et al, 2019), avatar representation (Bombari et al, 2015), latency (Friston and Steed 2014), and state synchronization (Pan and Steed 2017). The virtual character represents the user and presents all the verbal and Avatar System for Collaborative VR nonverbal behavior from the real-world player. Humans actively use both verbal and nonverbal behavior for the best representation of their intentions. People tend to communicate more through nonverbal behavior (Matsumoto et al, 2012) during social interaction compared to the verbal channel. It is essential to study the impact of nonverbal behavior on communication in VR

Results
Discussion
Conclusion
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call