Abstract

Surface parameterization is a fundamental problem in computer graphics. It is very useful in many applications such as texture mapping, texture synthesis, interactive 3D painting, remeshing, multi-resolution analysis, and mesh compression. However, previous parameterization methods automatically and globally balanced the distortion of area or angle in the embedding functions. Such a parameterization may have low distortions but might not be suitable for some applications, such as remeshing. This paper describes a novel, user interactive framework for mesh parameterization. It presents a framework that allows users to locally adjust the parameterization intending to improve the perceptual quality of remeshing. Experiment results show such parameterizations provide better quality and computing rapidly for remeshing

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