Abstract
Early exposure to devices such as smart phones and tablets among children as a learning tool has been very common nowadays. Learning using devices like iPads and tablets can stimulate children's motivation and concentration. Therefore, evaluation and measurement of user experience for mobile learning application become crucial. There were some studies have been done in order to get feedback from users in terms of comparing the application and getting perception rather than observing the quality of the application. This paper presented the study on evaluation of user experience for folktales mobile application called MFolktales by implementing user experience questionnaire tools. The objective of this study is to access the significance and impact of the MFolktales mobile application towards end users. The MFolktales mobile application has been developed based on a validated conceptual model, and the study includes the analysis and the definition of the design principles and requirements. This application contains an animation story module and several games modules which aim to promote Malay folk stories to children. This research is limited to children aged 5 to 7 years old. The prototype was tested on 15 kindergarten students from KEMAS (Community Development Department). As the results, the MFolktales got the positive impression in user perception and achieved as a good product in relative quality.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.