Abstract

This paper provides a comparative study between problems caused by cybersickness with users in virtual environments, and the studies on the influence of the optical aspects of the image via its levels of contrasts in the quality of the user experience in virtual environments. This article was organized in two parts, the first consists of surveying the results obtained in each research and the second has the objective of crossing these data and verifying the level of relationship between research on cybersickness and studies on the influence of optical aspects quality of the user experience. The results indicate relevant connection with the results of studies on cybersickness. With that, we conclude that in future research researchers can produce much more relevant results in the solution of persistent problems from the negative experience with virtual devices.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call