Abstract

Lower body tracking and user experience analysis are ongoing challenges in immersive technologies and biomechanics research, respectively. Particularly, in immersive technologies like mixed reality, there are limited research applications in user comfort and experience, and locomotion. In this paper, we aimed to conduct a cross-disciplinary research (by combining the elements of Biomechanics and human–computer interaction) in understanding the impact of user experience and immersive technologies induced symptoms in virtual and mixed reality environments for obstacle clearance tasks. For this, we created obstacle clearance applications for Oculus Quest and Microsoft HoloLens. Also, we conducted a user study with 12 participants under two conditions (virtual reality and mixed reality) in obstacle clearance behavior of varying heights. The results from our study indicated that the levels of immersion and enjoyment were significantly higher in virtual reality compared to mixed reality. In terms of virtual reality-induced symptoms, the participants found the mixed reality environment to be slightly more comfortable than virtual reality.

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call