Abstract
Traditional games have recently started to become online social games. Once accessible only through face to face encounters or slow mail exchanges, games such as bridge, chess, and go are now played online by millions of gamers. Other online social games, such as FarmVille and Cafe World, already exploit the characteristics of the social network formed by gamers to improve and grow the online communities. For example, FarmVille routinely gives high-level (expert) players new items and broadcasts gameplay achievements through the social links. User behavior, social network, and play style analysis are not new research topics [1]--[4], but the study of online social gaming communities provides a new domain of application with the potential to influence millions of lives. In this work we analyze and compare two communities of bridge players, Locomotiva and BBO Fans.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.