Abstract
AbstractWood harvesting operations represent one of the industrial sectors with the highest risk of accidents at work. In semi-mechanized logging operations, the great majority of accidents generally occur using chainsaws during tree felling. Unfortunately, these situations frequently cause serious injuries and even the deaths of workers. In numerous cases, the accidents occurred to people who were badly trained and inexperienced, with a short employment history. One solution to reduce these harmful events is to support workers employed in this sector with training applications. This paper presents a description of a research and training programme for operating with chainsaws in tree felling operations using a Virtual Reality (VR) application called ForestVRoom. This innovative education method was compared with the traditional theoretical lesson based on a slide show. The results of the training were verified through a statistical analysis of questionnaires administered to a sample of 45 students in undergraduate and master’s degree programmes at the School of Agriculture and Forestry at the University of Florence. We have shown that the combination of traditional didactics and symmetrical collaborative VR leads to an increase in knowledge and especially in the ability to understand situations in a real forest site. VR is a useful teaching tool that can complement conventional training methods because of its potential to provide an immersive and attractive experience that facilitates learning and recognition of situations in forest sites.
Talk to us
Join us for a 30 min session where you can share your feedback and ask us any queries you have
More From: Forestry: An International Journal of Forest Research
Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.