Abstract

The aim of the research is to examine the effect of game method made with entertaining educational materials on student's attitude towards science lesson and academic success. The sample consists of 30 (6th grade) students, consisting of experimental and control groups. The research was applied for three weeks, 12 lesson hours in total. Mixed method was used in the study. Data collection tools "Attitude Scale towards Science", "Academic Achievement Test", "Student Interview Form and Researcher Observation Form" were used. The unit of “Conduction of Electricity” in the 6th grade curriculum of primary education was chosen and the experimental group was taught with the method of play with entertaining educational materials, while the control group included a teaching method in accordance with the curriculum. As a result, a significant difference was found between the attitudes of both groups. Based on this result, it can be said that "Game Method with Entertaining Educational Materials" is more effective than teaching methods in accordance with the curriculum on students' attitudes towards science lesson. There was no difference in academic achievement test results. Interview results are; They stated that they did not have any difficulties while learning the subject, that they learned with fun, that they were happy in the lesson and that they were eagerly awaiting the next lesson. In the results of the observation form, it was seen that cooperation, responsibility, self-confidence and peer teaching among students increased.

Highlights

  • Play is an entertaining activity that affects the physical, mental and emotional development areas of the child, has its own rules, and provides a pleasant time (Gülsoy & Uçgun, 2013)

  • The aim of this study is to reveal the effect of the use of play method with entertaining educational materials in the teaching of the “Electricity Conduction” unit in the 6th grade science course on students' attitudes towards science course and their academic success

  • It is seen that the effect of the application on the attitude towards science variable was statistically significantly greater in the experimental group compared to the control group

Read more

Summary

Introduction

Play is an entertaining activity that affects the physical, mental and emotional development areas of the child, has its own rules, and provides a pleasant time (Gülsoy & Uçgun, 2013). It is a learning environment where the interests and needs of the child are seen in the most natural way. Considering the age levels of students and their interest in games, educational games can be used to concretize and teach the subjects (Kaya & Elgün, 2015) At this point, abstract lessons help to make permanent learning and increase academic success by concretizing especially science lesson learning (Tok, 2016)

Objectives
Methods
Results
Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call