Abstract

Even though advantages of 3D visualisation of multi-temporal geo-data versus 2D approaches have been widely proven, the particular pertaining challenge of real-time visualisation of geo-data in mobile Digital Earth applications has not been thoroughly tackled so far. In the emerging field of Augmented Reality (AR), research needs comprise finding the optimal information density, the interplay between orientation data in the background and other information layers, using the appropriate graphical variables for display, or selecting real-time base data with adequate quality and suitable spatial accuracy. In this paper we present a concept for integrating real-time data into 4D (three spatial dimensions plus time) AR environments, i.e., data with “high” spatial and temporal variations. We focus on three research challenges: 1.) high-performance integration of real-time data into AR; 2.) usability design in terms of displaying spatio-temporal developments and the interaction with the application; and 3.) design considerations regarding reality vs. virtuality, visualisation complexity and information density. We validated our approach in a prototypical application and extracted several limitations and future research areas including natural feature recognition, the cross-connection of (oftentimes monolithic) AR interface developments and well-established cartographic principles, or fostering the understanding of the temporal context in dynamic 4D Augmented Reality environments.

Highlights

  • In the emerging field of Digital Earth research, 3D visualisation of multi-temporal geo-data potentially has considerable advantages versus 2D approaches in effectively conveying spatial content [1]

  • This means that systems purely reflecting the real world are oftentimes not sufficient and usable

  • As Augmented Reality (AR) aspects 1.) and 3.), which have been mentioned in the previous paragraph, are inherently true for the given use cases, this paper focuses on the real-time aspect – not solely from an interaction viewpoint, and from a real-time data perspective

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Summary

Introduction

In the emerging field of Digital Earth research, 3D visualisation of multi-temporal geo-data potentially has considerable advantages versus 2D approaches in effectively conveying spatial content [1]. A particular pertaining challenge in portraying 3D geo-data is the development of algorithms that allow for real-time visualisation of geo-data for time-critical applications. This is true for rendering realtime information in mobile map-based geo-apps. A specific unsolved methodological and technological issue for these mobile applications is the integration of additional external 3D real-time information into mapbased visualisation systems. [2]), or finding and aggregating real-time base data that is suitable for the use case at hand Challenges comprise finding the optimal information density, not covering the orientation data (i.e., the camera image) in the background with other information layers, using the appropriate graphical variables for display (cp. [2]), or finding and aggregating real-time base data that is suitable for the use case at hand

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