Abstract

Focusing on measuring the engagement towards digital Malaysian traditional games, this paper presents usability evaluation on three digital versions of Malaysian traditional games; Dam Haji, Congkak and Gasing-X. Usability is a significant contributing factor towards engagement of digital games. Usability helps in verifying the requirements, successes and functionality of the games which are missing. The usability evaluation adopted the heuristic instruments developed by Jakob Nielson in 1990. The instrument consists of 17 heuristic component protocols based on interface design. Evaluation involved 50 respondents who are IT and domain experts. Result analysis is discussed and presented for each game. Results suggested features and aspects to be improved in the development of Digital Malaysian Traditional Games towards better engagement of the games.

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