Abstract

Advancement in Virtual Reality (VR) technology can be benefited for educational purposes. This article reports on a study undertaken to evaluate the usability of a Virtual Reality (VR) Interactive Music Appreciation Module (E-Marz) for the Lower Secondary School. The study has employed the Design and Development Research (DDR) which comprised of three different phases as its methodology. E-Marz was developed systematically based on the m-ADDIE Model which include the Evaluation Phase. The objective of the evaluation phase was to measure the level of usability of the module by using the System Usability Scale Questionnaire given to the field experts and the Post-Study System Usability Questionnaire given to students as the end users. The findings of the evaluation phase showed that E-Marz had obtained a high level of usability based on the expert views and the surveys on students as end users. The outcome of this study has contributed in terms of the development of an educational media which incorparated elements of VR for the teaching and learning of music appreciation in secondary schools. The module has the potential to assist teachers and students in facilitating for a more active and fun learning environment in the classroom through the application of the VR technology. The E-Marz module also served as a medium of early exposure for students to be familiar with the VR technology which will be widely used in the era of the 4.0 Industrial Revolution.

Highlights

  • The daily live of today’s generation of students is very synonymous with the use of technological devices such as smartphones, tablets and other gadgets

  • The Virtual Reality (VR) technology was used for developing an interactive module for teaching and learning music; on topics related to music appreciation at the lower secondary schools in Malaysia

  • Advancement in Virtual Reality (VR) technology can be benefited for educational purposes

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Summary

Introduction

The daily live of today’s generation of students is very synonymous with the use of technological devices such as smartphones, tablets and other gadgets. This article reports on a study aimed at developing a virtual reality software named as EMarz, a digital learning module for the teaching and learning of music appreciation using smartphones. The focus of this article is to discuss the evaluation phase of the study in which the final prototype of the module was evaluated in terms of its usability level including testing on the end users selected from Form 1 and Form 2 students at two secondary schools. The VR technology was used for developing an interactive module for teaching and learning music; on topics related to music appreciation at the lower secondary schools in Malaysia

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