Abstract
This paper aims to present the results of a systematic review focused on usability evaluation methods for serious games (SG) of mobile devices applicable to health care. The research questioned which usability evaluation methods have been available for mobile serious games. The research was conducted into four databases (ACM, IEEE, Science Direct and Springer) in two periods (23–30 March, 2015, and 01–07 June, 2016). After evaluating 2191 papers, the researchers considered that 9 met the eligibility criteria. As a result, similarities between some methodologies used have been found, however a specific methodology for SGs usability evaluation applicable to health has not been encountered.
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