Abstract

This paper presents a method to evaluate usability and gameplay efficiency for educational games developed for children, which includes a case study involving the game Corrida Gramatical developed for cancer treatment, and also a group study of a cognitive stimulation game The Incredible Adventures of Apollo & Rosetta in Space. The methodology of this paper consists of the use of tablets by the participants to evaluate the usability and gameplay of the game. This process is documented through non-participant observation, a system usability scale (SUS) questionnaire and a semi-structured interview. The proposed method has demonstrated to be supportive in the evaluation of educational games, considering the participants of the research, as well as in the improvement of the game by analysing the flaws identified in the game design. For future studies, we intend to select larger group of participants and affirm the effectiveness of the proposed method.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.