Abstract

In the context of acoustic urban planning, the use of noise mappings is a worldwide well-established practice. Therefore, the noise levels in an urban environment are calculated based on models of the sound sources, models of the physical sound propagation effects and the position of the receivers in the area of interest. However, the noise mapping method is limited to sound levels in frequency bands due to missing temporal and spectral information of the sound signals. This, in turn, leads to missing information about the qualitative sound properties, as they can be evaluated in psychoacoustic parameters. Beyond the scope of the classical noise mapping, auralization and physically-based simulation of sound fields can be applied to urban scenarios in the context of urban soundscape analysis. By supporting the auralization technology with a visual counterpart of the urban space, a plausible virtual representation of a real environment can be achieved. The presented framework combines the possibilities of the open-source auralization tool Virtual Acoustics with 3D visualization. In order to enable studies with natural human response or for public communication of urban design projects, those virtual scenes can be either reproduced with immersive technologies—such head-mounted displays (HMD)—or using online video platforms and traditional playback devices. The paper presents an overview of what physical principles can already be simulated, which technological considerations need to be taken into account, and how to set up such environment for auralization and visualization of urban scenes. We present the framework by the case study of IHTApark.

Highlights

  • Published: 10 February 2022Research on the sound in urban environments has a long history

  • Due to the modular nature of auralizations, the acoustic quality of setups with different design and component modifications can be compared based on calculated psychoacoustic parameters, as exemplarily presented by the authors for partial aircraft noise sources in [13]

  • The integration of acoustic representation of urban spaces with activities gives the chance of personal evaluations, beyond studies based on interviews detached from street life and the perception of its complexity by individual perspectives, c.f. [20]

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Summary

Introduction

Research on the sound in urban environments has a long history. The first studies of community reactions to noise from subsonic aircraft were collected by Bolt, Beranek and Newman in the 1950s. Noise mapping based on (weighted) sound pressure levels is not sufficient to study noise perception and the effects of noise on society and health: Comparisons of these objective measures with subjective listening test results revealed aircraft noise to be overrated by about 5dB(A) compared to other noise events (rail, road traffic) with the same L A,eq [3]. Since these values are derived—from a technical point of view—from data in frequency domain, the loss of temporal information makes it impossible to analyze the sensation of how they sound for listeners in the urban environment. Due to the modular nature of auralizations, the acoustic quality of setups with different design and component modifications can be compared based on calculated psychoacoustic parameters, as exemplarily presented by the authors for partial aircraft noise sources in [13]

15 Hz and 300 Hz
Auralization of Complex Urban Scenarios
Transportation Noise Sources
Outdoor Sound Propagation
Receiver
Urban Background Noise
Visualization Framework
Photogrammetry
Modelling
Mapping
Materials
Lighting
Postprocessing and Export of Visual Data
Export of Audio-Visual Data
Discussion
Conclusions
Full Text
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