Abstract

Background: Physical activity (PA) provides various health benefits. Unfortunately, individuals with disabilities may experience health problems and greater obstacles to PA participation. Boxing exergame (EXG) based on virtual reality (VR) can be an alternative option to increase physical activity level because it is fun, relatively affordable and accessible. Punching in boxing requires complex movements, wherein the lower limbs are contributor for effective punches. An understanding of muscles activity is important to uncover the potential benefits of VR EXG.Aim: To evaluate the differences in upper limb muscles activity of the dominant side in standing compared to sitting position during punches.Material and methods: This was a cross-sectional study involving 15 healthy adult men. Surface electromyography examinations was performed on four upper limb muscles of the dominant side (upper trapezius, anterior deltoid, biceps, triceps) when delivering straight, hook and uppercut punches while playing VR EXG "Fitness Boxing" Nintendo Switch™ in standing and sitting position.Results: Fifteen healthy men (age 31.87±3.14 years old, BMI 23.77±2.47 kg.m-2) were participated in this study. No significant difference found in the percentage of maximum voluntary isometric contraction (%MVIC) values of the upper trapezius, anterior deltoid, biceps and triceps muscles of the dominant sides when the subjects delivered straight, hook and uppercut punches (p>0.05), except for upper trapezius muscle during uppercut punch in standing compared to sitting position (p=0.041).Conclusion: The VR EXG "Fitness Boxing" Nintendo Switch™ can be done in a standing or sitting position to get similar effect on the upper limb muscles.

Highlights

  • Physical activity provides benefits such as improving physical function, mental health, cognition, sleep quality, quality of life, reducing risk of various diseases, obesity, depression and anxiety.[1,2,3] individuals with disabilities are twice physically inactive and may experience health problems and greater barriers to physical activity participation compared to general population.[4]

  • This study aims to evaluate the differences in upper limb muscle activity of the dominant side in standing and sitting position when delivering punches in virtual reality (VR) EXG "Fitness Boxing" Nintendo SwitchTM, which could give us the idea of using the Boxing Virtual reality exergaming (VR EXG) to individual who only could move upper limb because of lower limb problems

  • To the best of authors’ knowledge, this study is the first to determine whether there are differences in upper limb muscles activity of the dominant side, namely the upper trapezius (UT), anterior deltoid (AD), biceps (B) and triceps (T) when performing boxing punches in VR EXG "Fitness Boxing" using the Nintendo SwitchTM commercial videogame console in a standing compared to sitting position

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Summary

Introduction

Physical activity provides benefits such as improving physical function, mental health, cognition, sleep quality, quality of life, reducing risk of various diseases, obesity, depression and anxiety.[1,2,3] individuals with disabilities are twice physically inactive and may experience health problems and greater barriers to physical activity participation compared to general population.[4] They may have difficulty in maintaining work skills, recreational activities participation, self-care and various social activities. Conclusion: The VR EXG "Fitness Boxing" Nintendo SwitchTM can be done in a standing or sitting position to get similar effect on the upper limb muscles

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