Abstract

Streaming video is responsible for the bulk of Internet traffic these days. For this reason, Internet providers and network operators try to make predictions and assessments about the streaming quality for an end user. Current monitoring solutions are based on a variety of different machine learning approaches. The challenge for providers and operators nowadays is that existing approaches require large amounts of data. In this work, the most relevant quality of experience metrics, i.e., the initial playback delay, the video streaming quality, video quality changes, and video rebuffering events, are examined using a voluminous data set of more than 13,000 YouTube video streaming runs that were collected with the native YouTube mobile app. Three Machine Learning models are developed and compared to estimate playback behavior based on uplink request information. The main focus has been on developing a lightweight approach using as few features and as little data as possible, while maintaining state-of-the-art performance.

Highlights

  • The ongoing trend in social life to often use a virtual environment is accelerated by the COVID-19 pandemic

  • The basis for this evaluation is the modeling of different videos with data-rate models generating video streaming content that is streamed with the help of a simulation of adaptive bitrate adaptation logics (ABRs), which are mapped to requests at the network layer in order to determine the amount of data while streaming

  • The most relevant Quality of Experience (QoE) metrics, i.e., initial playback delay, video streaming quality, quality change, and video rebuffering events are studied with a large-scale dataset of more than 13,000 YouTube video streaming runs watched using the native YouTube app

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Summary

Introduction

The ongoing trend in social life to often use a virtual environment is accelerated by the COVID-19 pandemic. Throughout the last year in particular, work, social, and leisure behaviors have changed rapidly towards the digital world This development finds resonance in the May 2020 Sandvine report, which revealed that global Internet traffic was dominated by video, gaming, and social usage in particular, with these accounting for more than 80 % of the total traffic [1], with YouTube hosting over 15 % of these volumes. Due to the increasing demand, streaming platforms like YouTube and Netflix have had to throttle the streaming quality in Europe in order to enable adequate quality for everybody on the Internet [5]. This affects the overall streaming QoE for all end users, and the streaming provider’s revenue from long-term user churn.

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