Abstract

This systematic literature review examines at the impact of animation technology on virtual reality (VR) environments. Using complex search techniques on the Scopus and ERIC databases, 30 articles were chosen, with an emphasis on the keywords "animation," "virtual reality," and "technology." The investigation identifies three major themes: improved user experience, educational integration, and industry innovations. The study investigates how animation innovations contribute to immersion, presence, and involvement in virtual reality contexts. Educational Integration studies the use of animation technology in training simulations, virtual classrooms, and skill development. Industry Innovations evaluates the impact of animation technology on various industries, highlighting developing trends and potential for innovation. This study, through a thorough analysis of the literature, gives significant insights into the varied relationship between animation technology and VR, shedding light on its importance for user engagement, educational applications, and industrial advancement. Keywords include animation, virtual reality, technology, enhanced user experience, educational integration, and industry innovations.

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.