Abstract

Simulations running under Time Warp using lazy cancellation can beat the bound given by the critical path. We explain this phenomenon to be the result of a kind of intra-object parallelism. Specifically, we show that instances of beating the critical path, called supercritical speedup, are made possible by messages that are independent of some event which precedes the message. This insight leads to a new definition for the critical path which is a tighter lower bound on Time-Warp simulations using lazy cancellation than any previously proposed. These results suggest criteria for choosing between lazy and aggressive cancellation.

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