Abstract

With the explosive growth of big data, human's attention has become a scarce resource to be allocated to the vast amount of data. Numerous items such as online memes, videos are generated everyday, some of which go viral, i.e., attract lots of attention, whereas most diminish quickly without any influence. The recorded people's interactions with these items constitute a rich amount of popularity dynamics , e.g., hashtags mention count dynamics, which characterize human behaviors quantitatively. It is crucial to understand the underlying mechanisms of popularity dynamics in order to utilize the valuable attention of people efficiently. In this paper, we propose a game-theoretic model to analyze and understand popularity dynamics. The model takes into account both the instantaneous incentives and long-term incentives during people's decision-making process. We theoretically prove that the proposed game possesses a unique symmetric Nash equilibrium (SNE), which can be computed via a backward induction algorithm. We also demonstrate that, at the SNE, the interaction rate first increases and then decreases, which confirms with the observations from real data. Finally, by using simulations as well as experiments based on real-world popularity dynamics data, we validate the effectiveness of the theory. We find that our theory can fit the real data well and also predict the future dynamics.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.