Abstract
Video games have become an important part of various facets of society and culture. However, due to widespread and often critical accessibility issues, many gamers with disabilities are finding themselves cut off from full participation in the world of gaming. Although game accessibility has received a fair amount of interest from our community in recent years, this work lacks adequate consideration of the real-world context of the mainstream gaming. Here, I consider limitations in the existing body of game accessibility research, outline my proposed work as a solution and its contributions to our community, discuss the current status of my research, and state my interest in participation in the ASSETS '13 Doctoral Consortium.
Published Version
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