Abstract

AbstractWhether aseismic transients occur as the next earthquake approaches or not is an important problem in the area of disaster mitigation by geophysical observation. We conducted a series of rate‐state (aging law) earthquake sequence simulations with inertial effects and revealed that A/B (direct effect/evolution effect) is a key parameter controlling the complexity of interseismic behavior in a seismogenic patch. Interseismically, a creep front invades a locked patch. If A/B≤0.4, nucleation takes place as soon as the linear stability of the coherent creep is violated, and no significant aseismic transient occurs. If A/B≥0.4, nucleation size is given by the energy balance criterion, and if A/B≥0.6, aseismic transients occur after the violation of linear stability and before the creeping region is able to host the nucleation. Thus, not only A − B but also A/B must be selected carefully to obtain realistic results in numerical simulations.

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