Abstract

Starting from the questions to what extent children use digital games and for what purposes as well as whether teachers play a role in the creation and presentation of different teaching content by using digital games, a survey was conducted with pupils of the third and fourth grades of primary school in the Republic of Serbia. The research involved three hundred and eight students from two private and four state primary schools. The results show that 100% of the respondents confirm that they play digital games, mostly for the purpose of entertainment and recreation, but also for understanding and observing a new educational content. The results of the survey also showed that there is a significant difference in the level of using digital games in public and private schools. Examining students' attitudes towards the use of digital games in teaching indicates that children are highly motivated to master educational content through digital games.

Highlights

  • 1 types of games have been developed which are The game as a key component of children’s development and their learning has gained a prominent place in modern forms of education, learning, and teaching

  • The changes in the methods and procedures of knowledge transfer and knowledge adoption followed by the implementation of computers and modern digital media occur at an increasing rate

  • Traditional or digital, is just one of the methods that lead to the achievement of the aforementioned ideas and encouraging the students’ activity and interaction with learning materials

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Summary

Original paper

Summary: Starting from the questions to what extent children use digital games and for what purposes as well as whether teachers play a role in the creation and presentation of different teaching content by using digital games, a survey was conducted with pupils of the third and fourth grades of primary school in the Republic of Serbia. While digital games are becoming more and more a part of children’s lives, it is extremely important to find the answer to the question whether digital games can be applied for the purpose of learning and teaching as well as creating and presenting different educational contents for students. The aims of the research were to determine the extent to which children use digital games, for what purposes, as well as to describe the attitudes of children regarding the application of digital games for the purpose of learning and functional understanding of different educational contents. In addition to the above, the paper deals with questions whether and to what extent teachers use digital games for encouraging interactive and digital learning and teaching

Albert Einstein
Digital Games in the Function of Learning
Methodological part of the research
Level of Using Digital Games
All results
All answers
Reasons and Motives for Playing Digital Games
We do not use digital games at school
Public school Private school
Conclusion
Findings
УЛОГА ДИГИТАЛНИХ ИГАРА У ЖИВОТУ ДЕЦЕ
Full Text
Published version (Free)

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