Abstract

UbiBall is a ubiquitous computer game developed by researchers from Victoria University of Wellington, New Zealand. Our aim was to create a computer game that countered many of the sedentary trends found in traditional computer games. UbiBall features a ubiquitous computing ball outfitted with a microcontroller. The microcontroller emits sound and light in accordance with the various ways it is interacted with. It also data-logs the play activity to a CSV (Certified Server Validation) file, which then acts as a bridge between two modes of game play, one that is physical and active, and another that is a screen-based game. Ultimately, the game provides a unique form of computer game play due to the fact that better performance in the screen game is dependent on better performance in the physical aspect of the game.

Full Text
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