Abstract

Research indicates a clear need for society to improve the quality of human capital by reducing stress at the workplace in order to improve the wellbeing of employees, the organization and society. The daily stress of employees has increased on the global stage, therefore research examining different aspects of workplace stress is necessary. The goal of this research was to determine the types of stress among employees in the gaming industry through the analysis of the intensity of their negative emotional response to different sources of work related stress. 753 subjects (80.1% of women, average age 25.2 ? 3.21). The Stress Scale in Young-30 (SSM-30) was used (? = 0.904). The data were processed using confirmatory factor analysis and structural modeling. Research results show that there are four types of workplace stress in the gaming industry (Family stress, Job expectations, Deficits, Burden). The strongest stressor is heavy workload in the workplace. Reactions to different types of stressors are correlated. The most important correlation is expressed between negative emotional responses to high achievement demands and heavy workload showing that employees respond to demands for more engagement at work and the improvement of the work output in a similar way.

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