Abstract

This paper explores the joint cache placement and 3D deployment of Unmanned Aerial Vehicle (UAV) groups, utilizing potential game theory and a two-hop UAV cooperative caching mechanism, which could create a tradeoff between latency and coverage. The proposed scheme consists of three parts: first, the initial 2D location of UAV groups is determined through K-means, with the optimal altitude based on the UAV coverage radius. Second, to balance the transmission delay and coverage, the MOS (Mean Opinion Score) and coverage are designed to evaluate the performance of UAV-assisted networks. Then, the potential game is modeled, which transfers the optimization problem into the maximization of the whole network utility. The locally coupling effect resulting from action changes among UAVs is considered in the design of the potential game utility function. Moreover, a log-linear learning scheme is applied to solve the problem. Finally, the simulation results verify the superiority of the proposed scheme in terms of the achievable transmission delay and coverage performance compared with two other tested schemes. The coverage ratio is close to 100% when the UAV number is 25, and the user number is 150; in addition, this game outperforms the benchmarks when it comes to maximizing MOS of users.

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