Abstract

TURTLE is a C library providing utilities allowing to navigate through a topography described by a Digital Elevation Model (DEM). The library has been primarily designed for the Monte Carlo transport of particles scattering over medium to long ranges, e.g. atmospheric muons. But, it can also efficiently handle ray tracing problems with very large DEMs (109 nodes or more), e.g. for neutrino simulations. The TURTLE library was built on an optimistic ray tracing algorithm, detailed in the present paper. This algorithm proceeds by trials and errors, approximating the topography within the modelling uncertainties of the DEM data. This allows to traverse a topography in constant time, i.e. independently of the number of grid nodes, and with no added memory. Detailed performance studies are provided by comparison to other ray tracing algorithms and as an application to muon transport in a Monte Carlo simulation. Program summaryProgram Title: The TURTLE libraryProgram Files doi:http://dx.doi.org/10.17632/pbnsctnbk8.1Licensing provisions: LGPL-3.0Programming language: C99Nature of problem: Transport long range Monte Carlo particles through a topography described by a high resolution Digital Elevation Model (DEM).Solution method: Mapping the ground surface on the fly using a heuristic requiring only the original DEM data.

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