Abstract

As illustrated by the emerging field of Communities and Technologies, the topic of community, whether further qualified by ‘virtual’ (Rheingold 1993), ‘on line’ or ‘networked’ (Schuler 1996), has become a major focus for field study, design, technical infrastructural provision, as well as social, psychological and economic theorising. Let us review some early examples of this ‘turn to community’. (1999) discuss the ‘network communities of SeniorNet’, an organisation that supports people over the age of 50 in the use of computer networking technologies. The SeniorNet study highlights the complex ‘collage’ of participation and interaction styles that community members sustain, many of which go beyond conventional understandings of older people, their practices and relations to technology. While the members of SeniorNet are geographically dispersed, (1996) describe the ‘Blacksburg Electronic Village’, a local community computing initiative centred around Blacksburg, Virginia, USA. As long ago as 1994, (1994) claimed the existence of over 100 such projects in the US with very diverse aims and experiences but all concerned to be responsive to a community’s needs while exploiting the Internet and the technical developments it has made possible. For their part, (2001) offer some generic infrastructural tools for community computing, including support for ‘identity management’.

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