Abstract

Architectural and civil engineering (ACE) education is inextricably connected to real-world practice. The application of augmented reality (AR) technology can help to establish a link between virtual and real-world information for students. Studies of applying AR in ACE education have increased annually, and numerous research have indicated that AR possesses immense application potential. To address and analyze pertinent research issues, published studies in the Scopus database were explored, and revealed that problems persist and are worthy of attention, such as the selection of system types and devices, the application of research methods, and appropriate learning strategies and teaching methods. Courses with objective grading standards should be given priority in AR experimental courses for a meticulous investigation of AR influence on students’ learning outcomes and ultimately improvement of classroom quality. Suitable types of AR systems should be selected based on course content, prior to the design and development of the system. It is recommended to develop markerless systems for a larger application range to benefit students with additional convenience. Systems can also be accompanied by functions, such as instant online assessments, synchronized assessments, and exchange capabilities to assist learning what has been taught and develop critical thinking abilities. The combination of AR and building information modeling (BIM) in architectural and civil practice, which has immense application potential, has become an emerging research trend. Collaboration between academics and practice should be enhanced with roles and knowledge of instructors, engineers, designers, and computer experts integrated for an optimal connection between general pedagogy and domain-specific learning. Teaching methods that emphasize “locations”, as well as “roles”, can be adopted in order to create a superior reality learning environment with diversified learning methods. The trends and research have become an integration and collaboration issue that should be performed interactively with pedagogical findings, and resources integrated across roles, fields, and university departments.

Highlights

  • Architectural and civil engineering (ACE) education is a form of practice-based knowledge delivery, in which subjects are frequently related to the configuration and property of 3D objects.A construction, such as a building, bridge, or space is usually associated with component information, such as stress, dimension, materials, assembly, and construction

  • Architectural and civil engineering (ACE) education is inextricably connected to real-world practice

  • Collaboration between academics and practice should be enhanced with roles and knowledge of instructors, engineers, designers, and computer experts integrated for an optimal connection between general pedagogy and domain-specific learning

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Summary

Introduction

Architectural and civil engineering (ACE) education is a form of practice-based knowledge delivery, in which subjects are frequently related to the configuration and property of 3D objects. Considering professional characteristics in linking the virtual design and the projected property in the real world, augmented reality (AR) is applied to fulfill educational and specialized practice needs. AR has been defined in a broad sense as “augmenting natural feedback to the operator with simulated cues” to a more restricted approach as “a transparent head-mounted display (HMD) allowing a participant’s clear view of the real world” [1] Overall, it aims for real and virtual objects in a real environment to be combined, registered, and interacted in real-time. Chi et al [8] discussed trends in AR applications for architecture, engineering, construction, and facility management, anticipating that AR applications will be further utilized in ACE fields, and to augment productivity, safety, and efficiency.

Resources
Coding Schemes
9 Research methods
Research
Application
Development Tools
System
Teaching Devices
Methods
Learning
Research Methods
Promoting the Advantages in General Pedagogies and Domain-Specific Learning
Adopting Teaching Methods That Emphasize Locations and Roles
Providing Learning Strategies with Objective Grading Standards
Preparing for Challenges
Providing a Reasonable Arrangement of Introduction and Operation
Be Aware of Difficulty in Creating AR Contents
Developing Markerless Systems and Smartphone-Based AR
Combining AR and BIM
Findings
Conclusions
Full Text
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