Abstract

A prototype pedestrian facilities design system is described. The design system exploits the capabilities of an intelligent high-resolution vector graphics workstation which features a highly interactive computer graphics environment. A summary of historical developments in pedestrian facility design and graphics workstation architecture is presented, followed by a discussion of the stochastic model and interactive computer graphics features utilized by a prototype facilities design system. Potential applications of such a design system are discussed, and promising areas of future development are outlined.

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