Abstract

Low simulation speeds have a critical impact on the design process by limiting the number of design options which can be explored. Sampling is a popular fast simulation technique because it can achieve high simulation speed and high accuracy. However state-of-the-art sampling techniques either consider warm-up as an orthogonal issue and leave the choice of a warm-up technique to the end user, or require cumbersome simulator modifications from the end user. Since the most user-friendly and efficient warm-up techniques are not easily compatible with the most efficient sampling techniques, the end user is left with a difficult choice, or runs the risk of misusing sampling techniques with poor warm-up. Transparent Sampling reconciles sampling and warm-up techniques by delivering state-of-the-art accuracy and simulation time, while remaining easily accessible to end users not proficient in, or not willing to delve into, fast simulation issues.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.