Abstract
Located within the more encompassing project of a genuinely transmedial narratology, this article's focus is twofold: on the one hand, it aims to further our understanding of strategies of narrative representation and processes of narrative comprehension across media by developing a transmedial conceptualization of storyworlds as intersubjective communicative constructs; on the other hand, it will zoom in on transmedial as well as medium-specific forms of representational correspondence (sensu Currie), examining the question to what extent spectators of films, readers of comics, and players of video games may choose to apply variations of the principle of charity (sensu Walton) in cases where default assumptions about the relation between a narrative representation and the storyworld(s) it represents become problematic or even collapse entirely.
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