Abstract

Traditional computer assisted learning is influenced by novel user interfaces, such as tangible user interfaces, support cognitive processes and concept modelling, assisted by multiple representation. The manipulative properties of the tangible user interface’s physical manipulatives, for example, enhance passage between physical and virtual representations. It therefore provides a transition between stages in the reasoning process. In social modes of learning, physical manipulatives provide assistance in all social modes: individual, pairs, small groups and teacher up front. Computer supported collaborative learning is provided in the physical presence of learners manipulating on the same tabletop device. A systematic review of scientific articles applying qualitative and quantitative approaches was undertaken. The content analysis was conducted to examine pedagogical approaches based on the two models of Bruner (1966) and Gagné (1985).

Highlights

  • Contemporary society is facing demands to enhance learning processes to achieve high learning outcomes and learner competence whilst recognising learners’ diversity and accessibility needs

  • We focus on how a very specific technology - that of tangible user interface (TUI) - can be used to enhance teaching and learning

  • Computer supported collaborative learning is provided in the physical presence of learners manipulating on the same tabletop device

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Summary

Introduction

Contemporary society is facing demands to enhance learning processes to achieve high learning outcomes and learner competence whilst recognising learners’ diversity and accessibility needs. The interface between human and computer is an essential part of this process, providing technology accessibility and new approaches to learning and teaching. Education in general and computer education in particular are facing severe changes [1, 2]. Researchers are investigating new ways to bring computer literacy to everyone. Many forms go far beyond the typical classroom format, including a variety of learning and teaching methods and learning environments. “Demand pull” for high quality, timely and relevant education is higher than ever

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