Abstract
Abstract. Сulture сhanges, taking place under the influence of the transition to the information society, cause a transformation of the economic, political, cultural and other areas. Establishing the culture of the informational epoch has affected the restructuring of the social relations system, which in the general cultural context affects the social formation of social actors, in particular in the field of leisure. Therefore, there is a necessity to research socio-pedagogical aspect of the leisure sphere transformation under the influence formation of the information society culture. To reach the research goals, it’s advisable to use the following methods: theoretical − analysis, generalisation and systematisation, which revealed the social and educational aspects field of leisure transformation under conditions of an information society. Analysis of current research makes it possible to determine the «leisure» as a historical and socio-cultural phenomenon, based on meeting the recreational needs of the relevant activities of social actors in their spare time in a specially created space-institutional environment. Today the leisure sector is being transformated under the influence of a culture information civilization and obtaines the special features (ability to meet the needs of leisure activities of social actors, the ability to provide a variety of individual preferences according to the age, sex, social status, social situation of others; regulation leisure areas; integration and cultural predilection). On the basis of features leisure areas and features of a culture of information society defined trend (expansion of entertainment with the renewal and transformation of the information environment, which is the focus of active leisure, the internet is a means of entertainment, there is virtualisation leisure; leisure needs of social subjects beyond ordinary social space and acquire characteristics of globalization; transformation of forms and kinds of leisure; new elements appear and the characteristics and leisure activities; the emergence of the leisure risks), which directly affect the implementation of leisure activities of social actors in information civilization.
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