Abstract

This chapter focuses on the transformation of range images (2.5D) into three-dimensional (3D) graphical models. Beginning with an overview of state-of-the-art range image acquisition methods, it provides an introduction to the construction of complete 3D graphical models using multi-view range images registration and integration. The description of these transformation processes emphasizes a ‘snapshot’ three-dimensional imaging and modeling (3DIM) approach based on full-field fringe projection and phase mapping technology. We also introduce a novel colour texture acquisition method and discuss popular approaches to the geometric description of 3D graphical models resulting from range image registration and integration. In our conclusion we discuss directions for future work.KeywordsRange imagegraphical modelcomputer graphicsmachine vision3D imaging sensorfringe projectionphase mappingcolour textureregistrationvisualized registrationIterative Closest Point (ICP) algorithmintegration

Full Text
Published version (Free)

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call