Abstract

Flight simulators which provide visual, auditory, and kinematic (physical motion) cues are increasingly used for pilot training. We have previously shown that kinematic cues, but not auditory cues, representing aircraft motion improve target tracking performance for novice ‘pilots’ in a simulated flying task (Meyer et al IMRF 2010). Here we explore the effect of learning on task performance. Our subjects were first tested on a target tracking task in a helicopter flight simulation. They were then trained in a simulator-simulator, which provided full audio, simplified visuals, but not kinematic signals to test whether learning of auditory cues is possible. After training we evaluated flight performance in the full simulator again. We show that after 2 hours training auditory cues are used by our participants as efficiently as kinematic cues to improve target tracking performance. The performance improvement relative to a condition where no audio signals are presented is robust if the sound environment used...

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