Abstract

Abstract The trajectories of galactic cosmic-ray protons invading the heliosphere are investigated by using numerical simulations. A time stationary global heliosphere is first reproduced by using a high-resolution MHD simulation. Then, motions of a number of test particles (protons) distributed in the virtual heliosphere are numerically solved. When the initial particle Lorentz factor is 10 (∼10 GeV), the motions of particles are strongly affected by small-scale heliospheric structures reflecting the small gyroradii of the particles. Particles can enter the heliosphere from many parts (nose, flank, and tail) of the heliopause. Once they have entered, they expand in the region where the magnetic field is locally weak, such as the heliopause and the heliospheric current sheet. On the other hand, particles have difficulty invading upstream of the termination shock. We found a variety of invading particle trajectory patterns such as current sheet drift, polar drift, spiral motion, shock drift, and Fermi-like acceleration. In the latter two, particles are accelerated. When the initial particle Lorentz factor is 1000 (∼1 TeV), the particles are insensitive to the small-scale structures of the heliosphere due to their large gyroradii. Some particles show eccentric motions due to resonant interaction with the large-scale eddy in the heliotail. Some other particles passing by the heliosphere are mirror reflected due to the bottleneck structure of interstellar magnetic field surrounding the heliosphere and return back to enter the heliosphere.

Full Text
Paper version not known

Talk to us

Join us for a 30 min session where you can share your feedback and ask us any queries you have

Schedule a call

Disclaimer: All third-party content on this website/platform is and will remain the property of their respective owners and is provided on "as is" basis without any warranties, express or implied. Use of third-party content does not indicate any affiliation, sponsorship with or endorsement by them. Any references to third-party content is to identify the corresponding services and shall be considered fair use under The CopyrightLaw.