Abstract
The implementation of virtual reality (VR) opens up a wide range of possibilities for the development of dexterity, speed and precision of movements. The aim of this study was to investigate whether immersive VR training affected the hand–eye coordination and reaction time in students of the state music school. This study implemented a single-group pre-post study design. This study enrolled 14 individuals, submitted to a 15 min training session of the immersive music game “Beat Saber”, once a day for 5 consecutive days. The plate-tapping test (PTT) and the ruler-drop test (Ditrich’s test) were used to assess the reaction time. Trial-making test (TMT) A and TMT B were used to assess coordination and visual attention. Analysis of the results showed a statistically significant improvement in hand–eye coordination and reaction time of music school students using the TMT-A (p < 0.002), TMT-B (p < 0.001), Ditrich’s test for the non-dominant hand (0.025) and PTT (0.0001) after applying a week-long training period in immersive VR. The results obtained in the present study show that the VR system, along with the immersive music game, has the potential to improve hand–eye coordination and reaction time in young musicians, which may lead to the faster mastering of a musical instrument.
Highlights
Training for better hand–eye coordination is essential in the modern age
Our aim was to investigate whether immersive virtual reality (VR) training has the potential to improve hand–eye coordination and reaction time and to analyze the strengths and weaknesses of this system
Regarding the reaction time assessed by the plate-tapping test (PTT), a statistically significant improvement was noticed (p < 0.0001)
Summary
Hand–eye coordination can be defined as the ability to perform activities that require the simultaneous use of the eyes and hands [1]. This is a complex cognitive proficiency, since it requires the hands to be guided according to the stimuli the eyes receive. Time of reaction is considered to be a reliable indicator of the speed and efficiency of mental processes and is an important variable in the behavioral sciences [5].
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