Abstract
The main purpose of this work is to present how the complex process of sustainability course in higher education can provide a useful framework in order to create an experiential learning environment for sustainable development. During an academic semester, the technique of role-playing exploited to the teacher to bring three groups of cyclically alternating players/students of higher education in order to understand better the deeper concept of sustainable development goals. The proposed methodology increases the understanding of the theme that is beyond the trainee's direct experience. However, the ability of the groups breeds a positive stimulus for experiential learning. The value of prior knowledge and personal involvement that are discussed are of great significance. Finally, this work contributes on how sustainability can be designed through role playing in higher education.
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More From: Progress in Industrial Ecology, An International Journal
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