Abstract

The Caenorhabditis elegans nematode worm is a small well-known creature, intensely studied for decades. Its entire morphology has been mapped cell-by-cell, including its 302 neuron connectome. The connectome is a synaptic wiring diagram that also specifies neurotransmitters and junction types. It does not however specify the synaptic connection strengths. It is believed that measuring these must be done in live specimens, requiring emerging or yet to be developed techniques. Without the connection strengths, it is not known how the nematode׳s nervous system produces behaviors. Discovering these strengths as a set of weights is a challenging and important problem: an artificial worm embodying the connectome and trained to perform a set of behaviors taken from measurements of the actual C. elegans would behave realistically in its environment. This is a crucial step toward creating a functional artificial creature. Indeed, knowing the artificial weights might cast light on the actual ones. In this project a genetic algorithm was used to train the entire connectome, a large space of 3680 synapse weights, to learn behaviors defined as sensory–motor sequences. It was found that utilizing the topology of the connectome for local optimization and crossover significantly boosts the performance of the genetic algorithm. Using a network of artificial neurons, random sequences involving the entire connectome were successfully trained. Additionally, for locomotion training, sinusoidal body postures were observed when sensory touch neurons were stimulated. Locomotion training was done using a Fourier Transform fitness function. Finally, using the NEURON tool to simulate a biologically higher fidelity network, the pharyngeal assembly of neurons was successfully trained.

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