Abstract

This study examined if and how cognitively healthy older adults can learn to play a complex computer-based action game called the Space Fortress (SF) as a function of training instructions [Standard vs. Emphasis Change (EC); e.g., Gopher et al., 1989] and basic motor ability. A total of 35 cognitively healthy older adults completed a 3-month SF training program with three SF sessions weekly. Twelve 3-min games were played during each session. Basic motor ability was assessed with an aiming task, which required rapidly rotating a spaceship to shoot targets. Older adults showed improved performance on the SF task over time, but did not perform at the same level as younger adults. Unlike studies of younger adults, overall SF performance in older adults was greater following standard instructions than following EC instructions. However, this advantage was primarily due to collecting more bonus points and not – the primary goal of the game – shooting and destroying the fortress, which in contrast benefited from EC instructions. Basic motor ability was low and influenced many different aspects of SF game learning, often interacted with learning rate, and influenced overall SF performance. These findings show that older adults can be trained to deal with the complexity of the SF task but that overall SF performance, and the ability to capitalize on EC instructions, differs when a basic ability such as motor control is low. Hence, the development of this training program as a cognitive intervention that can potentially compensate for age-related cognitive decline should consider that basic motor ability can interact with the efficiency of training instructions that promote the use of cognitive control (e.g., EC instructions) – and the confluence between such basic abilities and higher-level cognitive control abilities should be further examined.

Highlights

  • The current study examined if and how cognitively healthy older adults can learn to play a complex computer-based action game called the Space Fortress (SF)

  • We found no difference in Total SF performance between the AC and the Emphasis Change (EC) condition after this subtraction, F(1, 32) = 2.65, p > 0.05

  • General Discussion The current study examined if and how cognitively healthy older adults learn to play a complex computer-based action game called the SF, which demands a considerable amount of cognitive control

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Summary

Introduction

The current study examined if and how cognitively healthy older adults can learn to play a complex computer-based action game called the Space Fortress (SF). Playing this game demands a considerable amount of cognitive control. The second goal of this study was to examine the role of basic motor control abilities in how cognitively healthy older adults learn to play the SF game To this end, basic motor ability was assessed prior to SF game training with a short psychomotor task – i.e., the aiming task (e.g., Gopher et al, 1989; Mané and Donchin, 1989)

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